%% Photogrammetric big-picture workflow
flowchart LR
A["Pre-Processing"] --> B["Data Processing"]
B["Data Processing"] --> C["Data Analysis & Export"]
Center for Geospatial Analytics at North Carolina State University
%% Photogrammetric big-picture workflow
flowchart LR
A["Pre-Processing"] --> B["Data Processing"]
B["Data Processing"] --> C["Data Analysis & Export"]
%% Photogrammetric big-picture workflow
flowchart LR
subgraph A["Pre-Processing"]
IMAGES["(UAS Images)"]
LOG["(Flight Log / EO)"]
GCP["(GCPs)"]
end
subgraph B["Data Processing"]
MATCH[Feature Matching]
SOLVE["Camera Solving
(SfM / Bundle Adjustment)"]
DENSE[Dense Point Cloud]
MESH[Mesh / Surface]
end
subgraph C["Data Analysis & Export"]
ORTHO[Orthophoto]
DSM[DSM / DTM]
PCLOUD[Classified Point Cloud]
TEXMODEL[Textured 3D Model]
REPORT[Processing Report]
end
IMAGES --> MATCH --> SOLVE --> DENSE --> MESH
SOLVE -. Feedback loop .-> IMAGES
LOG --> SOLVE
GCP --> SOLVE
DENSE --> ORTHO
DENSE --> DSM
DENSE --> PCLOUD
MESH --> TEXMODEL
SOLVE --> REPORT
DENSE --> REPORT
GCP --> REPORT
Flight attitude - describes an aircrafts orientation in space (yaw, pitch, roll)









In the past: Shape of the ground surface must be known in order to remove the effects of relief displacement
Now: Computed automatically by Structure from Motion

Position and orientation in the object space
The cameras:
and Angular orientation:
| Photogrammetry | Aviation analogy | Axis | Motion |
|---|---|---|---|
| ω (omega) | Roll | x | Tilt forward/back |
| φ (phi) | Pitch | y | Tilt side-to-side |
| κ (kappa) | Yaw | z | Rotation around vertical |



Everything boils down to… money (and time)



At this stage, Agisoft Metashape implements SfM algorithms to monitor the movement of features through a sequence of multiple images:



Accuracy
Works by upscaling or downscaling images when identifying tie points.

At the stage of dense point cloud generation, Agisoft calculates depth maps for every image

Algorithms sorting outliers (due to some factors, like poor texture of some elements of the scene, noisy or badly focused images)


Face count > the maximum face count in the final mesh














